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 #pragma once // ¥Ø¥Ã¥À¡¼¥Õ¥¡¥¤¥ëÀèƬ¤Ëɬ¤ºÉÕ¤±¤ë¤ª¤Þ¤¸¤Ê¤¤
 
 // ¥Ø¥Ã¥À¡¼¥Õ¥¡¥¤¥ë¡Ê.h¡Ë¤Ë¤Ï
 // ´Ø¿ô¤Î¥×¥í¥È¥¿¥¤¥×Àë¸À¡¢¹½Â¤ÂΤÎÄêµÁ¡¢¥¯¥é¥¹¤ÎÄêµÁ¤ò¤¹¤ë
 
 // test.cpp¤Ë»È¤¦´Ø¿ôÍѤΥإåÀ¡¼¥Õ¥¡¥¤¥ë¤ò¥¤¥ó¥¯¥ë¡¼¥É
 #include <stdio.h>
 #include <string.h>
 
 // ¹½Â¤ÂΤÎÄêµÁ
 struct GameData{
	bool isLoadFinish;	
 };
 
 // ´Ø¿ô¤Î¥×¥í¥È¥¿¥¤¥×Àë¸À
 // &»²¾ÈÅϤ·¡Ê°ú¿ô¤ËÅϤ·¤¿ÊÑ¿ô¤ÈƱ¤¸¥¢¥É¥ì¥¹¡Ë
 void Load(GameData& gamedata);
 
 // ¥¯¥é¥¹¤ÎÄêµÁ
 class Player
 {
 public:	
 
	// ¥á¥ó¥ÐÊÑ¿ô
	char	Name[256];
	int		HP;
	int		MP;
 
	// ¥á¥ó¥Ð´Ø¿ô
	// ¥¤¥ó¥é¥¤¥ó¤Ç¼ÂÁõ
	void Attack(){
		printf("%s ¤Î¹¶·â \n",Name);
	}
	// Àë¸À¤Î¤ß
	void Show();
 };

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 // ¥½¡¼¥¹¥Õ¥¡¥¤¥ë¡Ê.cpp¡Ë¤Ë¤Ï¥Ø¥Ã¥À¡¼¤Î´Ø¿ô¤ä¥¯¥é¥¹¤Î¥á¥ó¥Ð´Ø¿ô¤Î¼ÂÁõ¤ò¤¹¤ë
 #include "test.h"
 
 // ´Ø¿ô¤Î¼ÂÁõ
 // &»²¾ÈÅϤ·¡Ê°ú¿ô¤ËÅϤ·¤¿ÊÑ¿ô¤ÈƱ¤¸¥¢¥É¥ì¥¹¡Ë
 void Load(GameData& gamedata)
 {
 	gamedata.isLoadFinish = true;
 }
 
 // ¥á¥ó¥Ð´Ø¿ô¤Î¼ÂÁõ
 // ¥¯¥é¥¹Ì¾::¥á¥ó¥Ð´Ø¿ô̾¤ÇÄêµÁ¤ò½ñ¤¯
 // ::±é»»»Ò¡Ê¥¹¥³¡¼¥×¡Ë¤Ç¥á¥ó¥Ð¤Ë¥¢¥¯¥»¥¹
 void Player::Show(){
	printf("%s:HP = %d,MP = %d\n",Name,HP,MP);	
 }

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 #define _CRT_SECURE_NO_WARNINGS	// ʸ»úÎó·Ï¤Î´Ø¿ô¤Î·Ù¹ð¤ò¾Ã¤¹
 #include "test.h" // ¼«ºî¤Î¹½Â¤ÂΡ¢´Ø¿ô¡¢¥¯¥é¥¹¤ò»È¤¤¤¿¤¤¾ì¹ç¤Ï¤½¤Î¥Ø¥Ã¥À¡¼¥Õ¥¡¥¤¥ë¤ò¥¤¥ó¥¯¥ë¡¼¥É¤¹¤ë
 
 int main()
 {
	GameData gamedata;
	gamedata.isLoadFinish = false;
	// ¥í¡¼¥É
	Load(gamedata);
 
	// ¥í¡¼¥É´°Î»
	if(gamedata.isLoadFinish )
	{
		Player player;
		// .±é»»»Ò¡Ê¥«¥ó¥Þ¡Ë¤Ç¥¢¥¯¥»¥¹
		strcpy(player.Name,"ͦ¼Ô");
		player.HP = 100;
		player.MP = 10;
		player.Attack();
		player.Show();
	}
 
	return 0;
 }

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