Visual C++¤Ç¥¢¥×¥ê¥±¡¼¥·¥ç¥ó¡¢ ¼ê½ç¡¡§¥×¥ê¥³¥ó¥Ñ¥¤¥ë ¡¡Á£¤ò¤Þ¤È¤á¤ÆÁ´Éô¹Ô¤¦¤Î¤ò¥Ó¥ë¥É¤È¸Æ¤Ó¤Þ¤¹ ¥×¥ê¥³¥ó¥Ñ¥¤¥ë¡¢¥³¥ó¥Ñ¥¤¥ë¤Ï ´ðËÜŪ¤Ë¥Ø¥Ã¥À¡¼¥Õ¥¡¥¤¥ë(.h)¤È¥½¡¼¥¹¥Õ¥¡¥¤¥ë(.cpp)¤ò¥Ú¥¢¤Çºî¤ë¤³¤È¤¬ÉáÄÌ º£²ó¤Ï¡¢£³¤Ä¥×¥í¥°¥é¥à¥Õ¥¡¥¤¥ë¤òºîÀ®¤·¤Þ¤¹ º£²ó»È¤¦¥Õ¥¡¥¤¥ë¤Ï¼¡¤Î¤è¤¦¤Ë¤Ê¤Ã¤Æ¤Þ¤¹¡£¤É¤¾¡¼¡Ê-¦Ø-¡Ë¤Äö ¤Þ¤ºtest.h¤òºî¤ê¤Þ¤¹ #pragma once // ¥Ø¥Ã¥À¡¼¥Õ¥¡¥¤¥ëÀèƬ¤Ëɬ¤ºÉÕ¤±¤ë¤ª¤Þ¤¸¤Ê¤¤ // ¥Ø¥Ã¥À¡¼¥Õ¥¡¥¤¥ë¡Ê.h¡Ë¤Ë¤Ï // ´Ø¿ô¤Î¥×¥í¥È¥¿¥¤¥×Àë¸À¡¢¹½Â¤ÂΤÎÄêµÁ¡¢¥¯¥é¥¹¤ÎÄêµÁ¤ò¤¹¤ë // test.cpp¤Ë»È¤¦´Ø¿ôÍѤΥإåÀ¡¼¥Õ¥¡¥¤¥ë¤ò¥¤¥ó¥¯¥ë¡¼¥É #include <stdio.h> #include <string.h> // ¹½Â¤ÂΤÎÄêµÁ struct GameData{ bool isLoadFinish; }; // ´Ø¿ô¤Î¥×¥í¥È¥¿¥¤¥×Àë¸À // &»²¾ÈÅϤ·¡Ê°ú¿ô¤ËÅϤ·¤¿ÊÑ¿ô¤ÈƱ¤¸¥¢¥É¥ì¥¹¡Ë void Load(GameData& gamedata); // ¥¯¥é¥¹¤ÎÄêµÁ class Player { public: // ¥á¥ó¥ÐÊÑ¿ô char Name[256]; int HP; int MP; // ¥á¥ó¥Ð´Ø¿ô // ¥¤¥ó¥é¥¤¥ó¤Ç¼ÂÁõ void Attack(){ printf("%s ¤Î¹¶·â \n",Name); } // Àë¸À¤Î¤ß void Show(); }; ¼¡¤Ëtest.cpp¤òºî¤ê¤Þ¤¹ // ¥½¡¼¥¹¥Õ¥¡¥¤¥ë¡Ê.cpp¡Ë¤Ë¤Ï¥Ø¥Ã¥À¡¼¤Î´Ø¿ô¤ä¥¯¥é¥¹¤Î¥á¥ó¥Ð´Ø¿ô¤Î¼ÂÁõ¤ò¤¹¤ë #include "test.h" // ´Ø¿ô¤Î¼ÂÁõ // &»²¾ÈÅϤ·¡Ê°ú¿ô¤ËÅϤ·¤¿ÊÑ¿ô¤ÈƱ¤¸¥¢¥É¥ì¥¹¡Ë void Load(GameData& gamedata) { gamedata.isLoadFinish = true; } // ¥á¥ó¥Ð´Ø¿ô¤Î¼ÂÁõ // ¥¯¥é¥¹Ì¾::¥á¥ó¥Ð´Ø¿ô̾¤ÇÄêµÁ¤ò½ñ¤¯ // ::±é»»»Ò¡Ê¥¹¥³¡¼¥×¡Ë¤Ç¥á¥ó¥Ð¤Ë¥¢¥¯¥»¥¹ void Player::Show(){ printf("%s:HP = %d,MP = %d\n",Name,HP,MP); } ºÇ¸å¤Ëmain.cpp¤òºî¤ê¡¢test.h¤ò¥¤¥ó¥¯¥ë¡¼¥É¤· #define _CRT_SECURE_NO_WARNINGS // ʸ»úÎó·Ï¤Î´Ø¿ô¤Î·Ù¹ð¤ò¾Ã¤¹ #include "test.h" // ¼«ºî¤Î¹½Â¤ÂΡ¢´Ø¿ô¡¢¥¯¥é¥¹¤ò»È¤¤¤¿¤¤¾ì¹ç¤Ï¤½¤Î¥Ø¥Ã¥À¡¼¥Õ¥¡¥¤¥ë¤ò¥¤¥ó¥¯¥ë¡¼¥É¤¹¤ë int main() { GameData gamedata; gamedata.isLoadFinish = false; // ¥í¡¼¥É Load(gamedata); // ¥í¡¼¥É´°Î» if(gamedata.isLoadFinish ) { Player player; // .±é»»»Ò¡Ê¥«¥ó¥Þ¡Ë¤Ç¥¢¥¯¥»¥¹ strcpy(player.Name,"ͦ¼Ô"); player.HP = 100; player.MP = 10; player.Attack(); player.Show(); } return 0; } Ãí°ÕÅÀ¤Ç¤¹¤¬ ¥×¥í¥¸¥§¥¯¥È£±¤Ä¤Ë¤Ä¤¡¢main´Ø¿ô¤Ï£±¤Ä¤·¤«Â¸ºß¤·¤Æ¤Ï¤¤¤±¤Þ¤»¤ó ¼Â¹Ô·ë²Ì¤Ï¼¡¤Î¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹ ¤µ¤é¤Ë¾Ü¤·¤¯ÃΤꤿ¤¤Êý¡Ê#pragma once¤Ã¤Æ¤Ê¤ó¤¾¡©¡Ë¤Ï Á°¡§DirectX¹ÖºÂ13²ó
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