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Visual C++¤Ç¥¢¥×¥ê¥±¡¼¥·¥ç¥ó¡¢ ¼ê½ç¡¡§¥×¥ê¥³¥ó¥Ñ¥¤¥ë ¡¡Á£¤ò¤Þ¤È¤á¤ÆÁ´Éô¹Ô¤¦¤Î¤ò¥Ó¥ë¥É¤È¸Æ¤Ó¤Þ¤¹ ¥×¥ê¥³¥ó¥Ñ¥¤¥ë¡¢¥³¥ó¥Ñ¥¤¥ë¤Ï ´ðËÜŪ¤Ë¥Ø¥Ã¥À¡¼¥Õ¥¡¥¤¥ë(.h)¤È¥½¡¼¥¹¥Õ¥¡¥¤¥ë(.cpp)¤ò¥Ú¥¢¤Çºî¤ë¤³¤È¤¬ÉáÄÌ º£²ó¤Ï¡¢£³¤Ä¥×¥í¥°¥é¥à¥Õ¥¡¥¤¥ë¤òºîÀ®¤·¤Þ¤¹ º£²ó»È¤¦¥Õ¥¡¥¤¥ë¤Ï¼¡¤Î¤è¤¦¤Ë¤Ê¤Ã¤Æ¤Þ¤¹¡£¤É¤¾¡¼¡Ê-¦Ø-¡Ë¤Äö ¤Þ¤ºtest.h¤òºî¤ê¤Þ¤¹ #pragma once // ¥Ø¥Ã¥À¡¼¥Õ¥¡¥¤¥ëÀèÆ¬¤Ëɬ¤ºÉÕ¤±¤ë¤ª¤Þ¤¸¤Ê¤¤
// ¥Ø¥Ã¥À¡¼¥Õ¥¡¥¤¥ë¡Ê.h¡Ë¤Ë¤Ï
// ´Ø¿ô¤Î¥×¥í¥È¥¿¥¤¥×Àë¸À¡¢¹½Â¤ÂΤÎÄêµÁ¡¢¥¯¥é¥¹¤ÎÄêµÁ¤ò¤¹¤ë
// test.cpp¤Ë»È¤¦´Ø¿ôÍѤΥإåÀ¡¼¥Õ¥¡¥¤¥ë¤ò¥¤¥ó¥¯¥ë¡¼¥É
#include <stdio.h>
#include <string.h>
// ¹½Â¤ÂΤÎÄêµÁ
struct GameData{
bool isLoadFinish;
};
// ´Ø¿ô¤Î¥×¥í¥È¥¿¥¤¥×Àë¸À
// &»²¾ÈÅϤ·¡Ê°ú¿ô¤ËÅϤ·¤¿ÊÑ¿ô¤ÈƱ¤¸¥¢¥É¥ì¥¹¡Ë
void Load(GameData& gamedata);
// ¥¯¥é¥¹¤ÎÄêµÁ
class Player
{
public:
// ¥á¥ó¥ÐÊÑ¿ô
char Name[256];
int HP;
int MP;
// ¥á¥ó¥Ð´Ø¿ô
// ¥¤¥ó¥é¥¤¥ó¤Ç¼ÂÁõ
void Attack(){
printf("%s ¤Î¹¶·â \n",Name);
}
// Àë¸À¤Î¤ß
void Show();
};
¼¡¤Ëtest.cpp¤òºî¤ê¤Þ¤¹ // ¥½¡¼¥¹¥Õ¥¡¥¤¥ë¡Ê.cpp¡Ë¤Ë¤Ï¥Ø¥Ã¥À¡¼¤Î´Ø¿ô¤ä¥¯¥é¥¹¤Î¥á¥ó¥Ð´Ø¿ô¤Î¼ÂÁõ¤ò¤¹¤ë
#include "test.h"
// ´Ø¿ô¤Î¼ÂÁõ
// &»²¾ÈÅϤ·¡Ê°ú¿ô¤ËÅϤ·¤¿ÊÑ¿ô¤ÈƱ¤¸¥¢¥É¥ì¥¹¡Ë
void Load(GameData& gamedata)
{
gamedata.isLoadFinish = true;
}
// ¥á¥ó¥Ð´Ø¿ô¤Î¼ÂÁõ
// ¥¯¥é¥¹Ì¾::¥á¥ó¥Ð´Ø¿ô̾¤ÇÄêµÁ¤ò½ñ¤¯
// ::±é»»»Ò¡Ê¥¹¥³¡¼¥×¡Ë¤Ç¥á¥ó¥Ð¤Ë¥¢¥¯¥»¥¹
void Player::Show(){
printf("%s:HP = %d,MP = %d\n",Name,HP,MP);
}
ºÇ¸å¤Ëmain.cpp¤òºî¤ê¡¢test.h¤ò¥¤¥ó¥¯¥ë¡¼¥É¤· #define _CRT_SECURE_NO_WARNINGS // ʸ»úÎó·Ï¤Î´Ø¿ô¤Î·Ù¹ð¤ò¾Ã¤¹
#include "test.h" // ¼«ºî¤Î¹½Â¤ÂΡ¢´Ø¿ô¡¢¥¯¥é¥¹¤ò»È¤¤¤¿¤¤¾ì¹ç¤Ï¤½¤Î¥Ø¥Ã¥À¡¼¥Õ¥¡¥¤¥ë¤ò¥¤¥ó¥¯¥ë¡¼¥É¤¹¤ë
int main()
{
GameData gamedata;
gamedata.isLoadFinish = false;
// ¥í¡¼¥É
Load(gamedata);
// ¥í¡¼¥É´°Î»
if(gamedata.isLoadFinish )
{
Player player;
// .±é»»»Ò¡Ê¥«¥ó¥Þ¡Ë¤Ç¥¢¥¯¥»¥¹
strcpy(player.Name,"ͦ¼Ô");
player.HP = 100;
player.MP = 10;
player.Attack();
player.Show();
}
return 0;
}
Ãí°ÕÅÀ¤Ç¤¹¤¬ ¥×¥í¥¸¥§¥¯¥È£±¤Ä¤Ë¤Ä¤¡¢main´Ø¿ô¤Ï£±¤Ä¤·¤«Â¸ºß¤·¤Æ¤Ï¤¤¤±¤Þ¤»¤ó ¼Â¹Ô·ë²Ì¤Ï¼¡¤Î¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹ ¤µ¤é¤Ë¾Ü¤·¤¯ÃΤꤿ¤¤Êý¡Ê#pragma once¤Ã¤Æ¤Ê¤ó¤¾¡©¡Ë¤Ï Á°¡§DirectX¹ÖºÂ13²ó
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