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#pragma once // ¥Ø¥Ã¥À¡¼¥Õ¥¡¥¤¥ëÀèƬ¤Ëɬ¤ºÉÕ¤±¤ë¤ª¤Þ¤¸¤Ê¤¤ // ¥Ø¥Ã¥À¡¼¥Õ¥¡¥¤¥ë¡Ê.h¡Ë¤Ë¤Ï // ´Ø¿ô¤Î¥×¥í¥È¥¿¥¤¥×Àë¸À¡¢¹½Â¤ÂΤÎÄêµÁ¡¢¥¯¥é¥¹¤ÎÄêµÁ¤ò¤¹¤ë // test.cpp¤Ë»È¤¦´Ø¿ôÍѤΥإåÀ¡¼¥Õ¥¡¥¤¥ë¤ò¥¤¥ó¥¯¥ë¡¼¥É #include <stdio.h> #include <string.h> // ¹½Â¤ÂΤÎÄêµÁ struct GameData{ bool isLoadFinish; }; // ´Ø¿ô¤Î¥×¥í¥È¥¿¥¤¥×Àë¸À // &»²¾ÈÅϤ·¡Ê°ú¿ô¤ËÅϤ·¤¿ÊÑ¿ô¤ÈƱ¤¸¥¢¥É¥ì¥¹¡Ë void Load(GameData& gamedata); // ¥¯¥é¥¹¤ÎÄêµÁ class Player { public: // ¥á¥ó¥ÐÊÑ¿ô char Name[256]; int HP; int MP; // ¥á¥ó¥Ð´Ø¿ô // ¥¤¥ó¥é¥¤¥ó¤Ç¼ÂÁõ void Attack(){ printf("%s ¤Î¹¶·â \n",Name); } // Àë¸À¤Î¤ß void Show(); };
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