C++¹ÖºÂ3²ó¤Ç¤¹ º£²ó¤Î¥½¡¼¥¹¥³¡¼¥É £Ã¡Ü¡Ü¤Ç¤ÏƱ̾¤Ç°ú¿ô¤äÌá¤êÃͤ¬°ã¤¦´Ø¿ô¡Ê¥á¥ó¥Ð´Ø¿ô¡Ë¤òÄêµÁ¤Ç¤¤Þ¤¹ Ʊ¤¸µ¡Ç½¤À¤±¤É¡¢°ú¿ô¤äÌá¤êÃͤòÊѤ¨¤¿¤¤¾ì¹ç¤ËƱ̾´Ø¿ô¤òÊ£¿ôÄêµÁ¤Ç¤¤Þ¤¹ Îã¤òµó¤²¤Þ¤¹ // intƱ»Î¤Î¤·»» int Add(int a,int b){ return a+b; } // floatƱ»Î¤Î¤·»» float Add(float a,float b){ return a+b; } // ¥¯¥é¥¹¤Î¥á¥ó¥Ð´Ø¿ô¤Î¥ª¡¼¥Ð¥í¡¼¥ÉÎã class Player { public: // ¥ì¥Ù¥ë¥¢¥Ã¥×¤ÇHP¤Î¤ßÁý²Ã void LevelUp(int HP); // ¥ì¥Ù¥ë¥¢¥Ã¥×¤ÇHP,MPÁý²Ã void LevelUp(int HP,int MP); }; Ãí°Õ¤È¤·¤Æ¤Ï ¶ñÂÎŪ¤ËNG¤ÊÎã¤òµó¤²¤Þ¤¹ float Add(float a,float b){return a+b;} ¤È¤¤¤¦´Ø¿ô¤¬¤¹¤Ç¤ËÄêµÁ¤µ¤ì¤Æ¤¤¤¿¤È¤·¤Æ ¡double Add(float a, float b){ return a + b; } ¢float Add(float a,float b,float c = 10){ return a + b + c; } ¤Ï°ú¿ô¡¦Ìá¤êÃͤ¬½ÅÊ£¤·¤Æ¤·¤Þ¤¦¤Î¤Ç¥ª¡¼¥Ð¡¼¥í¡¼¥É¤Ç¤¤Þ¤»¤ó º£²ó¤ÎÁ´¥½¡¼¥¹¥³¡¼¥É¤Ç¤¹ // main.cpp #include <iostream> // intƱ»Î¤Î¤·»» int Add(int a,int b){ return a+b; } // floatƱ»Î¤Î¤·»» float Add(float a,float b){ return a+b; } // Ìá¤êÃͤη¿¤À¤±°ã¤Ã¤Æ¡¢°ú¿ô¤¬Æ±¤¸Æ±Ì¾´Ø¿ô¤¬¤¢¤ë¾ì¹ç¤Ï¥ª¡¼¥Ð¡¼¥í¡¼¥É¤Ç¤¤Ê¤¤ //double Add(float a, float b){ return a + b; } // ¥Ç¥Õ¥©¥ë¥È°ú¿ô¤ò¾Êά¤·¤¿¾ì¹ç¤Ë¡¢°ú¿ô¤¬Æ±¤¸Æ±Ì¾´Ø¿ô¤¬¤¢¤ë¾ì¹ç¤Ï¥ª¡¼¥Ð¡¼¥í¡¼¥É¤Ç¤¤Ê¤¤ //float Add(float a,float b,float c = 10){ return a + b + c; } class Player { public: int m_HP; int m_MP; // ¥ì¥Ù¥ë¥¢¥Ã¥×¡ªHP¤Î¤ßÁý²Ã void LevelUp(int HP); // ¥ì¥Ù¥ë¥¢¥Ã¥×¡ªHP¡¢MPξÊýÁý²Ã void LevelUp(int HP,int MP); }; // ¥ì¥Ù¥ë¥¢¥Ã¥×¡ªHP¤Î¤ßÁý²Ã void Player::LevelUp(int HP) { m_HP += HP; } // ¥ì¥Ù¥ë¥¢¥Ã¥×¡ªHP¡¢MPξÊýÁý²Ã void Player::LevelUp(int HP,int MP) { m_HP += HP; m_MP += MP; } int main() { int a = 3,b = 4; float c = 3.2f,d = 4.3f; printf("a = %d b = %d a + b = %d\n",a,b,Add(a,b)); printf("c = %.2f d = %.2f c + d = %.2f\n",c,d,Add(c,d)); printf("\n"); Player player; player.m_HP = 100; player.m_MP = 0; printf("HP = %d MP = %d \n",player.m_HP,player.m_MP); // HP¤Î¤ßÁý²Ã player.LevelUp(100); printf("HP = %d MP = %d \n",player.m_HP,player.m_MP); // HP¡¢MPÁý²Ã player.LevelUp(50,10); printf("HP = %d MP = %d \n",player.m_HP,player.m_MP); return 0; } |